Please let me know if you feel there would be any drawbacks to this idea:
Instead of the current cash prices for equipment, it should be something like this:
0 - 7 level items 2 bonus tokens
8 - 15 level items 4 bonus tokens
16 - 23 level items 6 bonus tokens
24 - 31 level items 8 bonus tokens
32 - 39 level items 10 bonus tokens
40 - 47 level items 12 bonus tokens
(0-7 level items are the items available for anyone, 8-15 are the items available for level 8 and up etc)
Skill points upgrades could be added at the normal cash rate that you would add to regular equipments
That way it would take a 1 season of advanced training to purchase level 32 max advanced equipment items and more than 1 season for levels higher. However, a level 32 player would be able to add +5 skill pts to any advanced equipment he purchased for the roughly $250,000 it currently costs to upgrade regular equipment to +5.
Also, Bonus Token upgrades could still raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct). My idea is that each of these should be about 10 BT's also
Items would still be able to be sold for half the cost (bonus tokens and cash).
One side effect that this change would cause is that it would greatly decrease the need for regular gear, since even the minimum advanced gear would be better than regular gear. I dont think this is a negative though.
Also, if this change was made you could make it necessary to go shopping for all equipmnent and eliminate regular equipment all together if you wanted. New players would still get a some cash, but would also get 8 shopping tokens to get all of their equipment
This is not punitive when you get to the higher levels because, even at level 32 you could get a level 0-7 max item for 2 bonus tokens and add +5 skill pts with around a 250,0000 bucks. This would be paid for in half by selling one of your +5 items . I have a couple of level 32 guys that have been shopping about 10 times and never got higher than a +2 item.
from what I understand the items for level 1-7 adds +1 point max, 2 bonus tokens takes training on intense 2x's which would be 1/4 of a season, meaning it would take 1 full season to get 4 pieces with +1 (actually more than that because you have to get the 4 shopping tokens). This means that if I spend 1/4 of the season training on intense I would have enough bonus pts to get a piece of equipment that adds a max of +1 to a skill and maybe ?+3% These items are available to anyone level 1 or higher but are the best items available for level 7 players.
For example, a level 32 player could by a piece of equipment that adds +1 sticky hands +3% chance of making a catch for 2 bonus pts, then spend the $1 million to add plus +5 to change it to +1 sticky hands, +5 catching, +3% chance of making a catch
but if he was lucky enough to find a rare piece of equipment, he could get +1 sticky hands +3 catching +5$ chance of making a catch This piece would cost 10 BTs (a whole season of training on intense), but once purchased could be upgraded to add plus +5 to change it to +1 sticky hands, +8 catching, +5% chance of making a catch for around $250,000.
Either way I'm happy with that for any of my level 32 players. Also people who buy equipment at level 1, would still have use for it at level 32, because they could upgrade it every 8 levels like regular equipment. It just wouldnt be as good as the equipment possible if they bought it at a higher level.
Normal Equipment would still be necessary, because it would take 1 full season of intense traning to get the BTs needed for 4 pieces of the minimum equipment cost. If you were lucky enough to find a piece of rare equipment for level 32 it would take 1 full season of intense training for just that one piece, meaning it would take 4 seasons of intense training to get 4 pieces of rare equipment (plus extra days training for at least 4 the trips to the store). And you would still want equipment to wear during that time.
The difference between this method and the one we have in place, is that even the suckier equipment would be able to be fully upgraded by a level 32 player and have some benefit. It just would not have as good of a benefit that equipment purchased by a more patient and luckier level 32 player would get.
It would take both patience and luck to get the best equipment, because not only do you have to be able to find it in the shop, you have to also train on intense enough to afford the better equipment
Instead of the current cash prices for equipment, it should be something like this:
0 - 7 level items 2 bonus tokens
8 - 15 level items 4 bonus tokens
16 - 23 level items 6 bonus tokens
24 - 31 level items 8 bonus tokens
32 - 39 level items 10 bonus tokens
40 - 47 level items 12 bonus tokens
(0-7 level items are the items available for anyone, 8-15 are the items available for level 8 and up etc)
Skill points upgrades could be added at the normal cash rate that you would add to regular equipments
That way it would take a 1 season of advanced training to purchase level 32 max advanced equipment items and more than 1 season for levels higher. However, a level 32 player would be able to add +5 skill pts to any advanced equipment he purchased for the roughly $250,000 it currently costs to upgrade regular equipment to +5.
Also, Bonus Token upgrades could still raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct). My idea is that each of these should be about 10 BT's also
Items would still be able to be sold for half the cost (bonus tokens and cash).
One side effect that this change would cause is that it would greatly decrease the need for regular gear, since even the minimum advanced gear would be better than regular gear. I dont think this is a negative though.
Also, if this change was made you could make it necessary to go shopping for all equipmnent and eliminate regular equipment all together if you wanted. New players would still get a some cash, but would also get 8 shopping tokens to get all of their equipment
This is not punitive when you get to the higher levels because, even at level 32 you could get a level 0-7 max item for 2 bonus tokens and add +5 skill pts with around a 250,0000 bucks. This would be paid for in half by selling one of your +5 items . I have a couple of level 32 guys that have been shopping about 10 times and never got higher than a +2 item.
from what I understand the items for level 1-7 adds +1 point max, 2 bonus tokens takes training on intense 2x's which would be 1/4 of a season, meaning it would take 1 full season to get 4 pieces with +1 (actually more than that because you have to get the 4 shopping tokens). This means that if I spend 1/4 of the season training on intense I would have enough bonus pts to get a piece of equipment that adds a max of +1 to a skill and maybe ?+3% These items are available to anyone level 1 or higher but are the best items available for level 7 players.
For example, a level 32 player could by a piece of equipment that adds +1 sticky hands +3% chance of making a catch for 2 bonus pts, then spend the $1 million to add plus +5 to change it to +1 sticky hands, +5 catching, +3% chance of making a catch
but if he was lucky enough to find a rare piece of equipment, he could get +1 sticky hands +3 catching +5$ chance of making a catch This piece would cost 10 BTs (a whole season of training on intense), but once purchased could be upgraded to add plus +5 to change it to +1 sticky hands, +8 catching, +5% chance of making a catch for around $250,000.
Either way I'm happy with that for any of my level 32 players. Also people who buy equipment at level 1, would still have use for it at level 32, because they could upgrade it every 8 levels like regular equipment. It just wouldnt be as good as the equipment possible if they bought it at a higher level.
Normal Equipment would still be necessary, because it would take 1 full season of intense traning to get the BTs needed for 4 pieces of the minimum equipment cost. If you were lucky enough to find a piece of rare equipment for level 32 it would take 1 full season of intense training for just that one piece, meaning it would take 4 seasons of intense training to get 4 pieces of rare equipment (plus extra days training for at least 4 the trips to the store). And you would still want equipment to wear during that time.
The difference between this method and the one we have in place, is that even the suckier equipment would be able to be fully upgraded by a level 32 player and have some benefit. It just would not have as good of a benefit that equipment purchased by a more patient and luckier level 32 player would get.
It would take both patience and luck to get the best equipment, because not only do you have to be able to find it in the shop, you have to also train on intense enough to afford the better equipment
Last edited Sep 27, 2008 12:49:51