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Forum > Suggestions > New Advanced Equipment and Balancing it for Vet Player
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Please let me know if you feel there would be any drawbacks to this idea:

Instead of the current cash prices for equipment, it should be something like this:
0 - 7 level items 2 bonus tokens
8 - 15 level items 4 bonus tokens
16 - 23 level items 6 bonus tokens
24 - 31 level items 8 bonus tokens
32 - 39 level items 10 bonus tokens
40 - 47 level items 12 bonus tokens

(0-7 level items are the items available for anyone, 8-15 are the items available for level 8 and up etc)

Skill points upgrades could be added at the normal cash rate that you would add to regular equipments

That way it would take a 1 season of advanced training to purchase level 32 max advanced equipment items and more than 1 season for levels higher. However, a level 32 player would be able to add +5 skill pts to any advanced equipment he purchased for the roughly $250,000 it currently costs to upgrade regular equipment to +5.

Also, Bonus Token upgrades could still raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct). My idea is that each of these should be about 10 BT's also

Items would still be able to be sold for half the cost (bonus tokens and cash).

One side effect that this change would cause is that it would greatly decrease the need for regular gear, since even the minimum advanced gear would be better than regular gear. I dont think this is a negative though.

Also, if this change was made you could make it necessary to go shopping for all equipmnent and eliminate regular equipment all together if you wanted. New players would still get a some cash, but would also get 8 shopping tokens to get all of their equipment


This is not punitive when you get to the higher levels because, even at level 32 you could get a level 0-7 max item for 2 bonus tokens and add +5 skill pts with around a 250,0000 bucks. This would be paid for in half by selling one of your +5 items . I have a couple of level 32 guys that have been shopping about 10 times and never got higher than a +2 item.

from what I understand the items for level 1-7 adds +1 point max, 2 bonus tokens takes training on intense 2x's which would be 1/4 of a season, meaning it would take 1 full season to get 4 pieces with +1 (actually more than that because you have to get the 4 shopping tokens). This means that if I spend 1/4 of the season training on intense I would have enough bonus pts to get a piece of equipment that adds a max of +1 to a skill and maybe ?+3% These items are available to anyone level 1 or higher but are the best items available for level 7 players.

For example, a level 32 player could by a piece of equipment that adds +1 sticky hands +3% chance of making a catch for 2 bonus pts, then spend the $1 million to add plus +5 to change it to +1 sticky hands, +5 catching, +3% chance of making a catch

but if he was lucky enough to find a rare piece of equipment, he could get +1 sticky hands +3 catching +5$ chance of making a catch This piece would cost 10 BTs (a whole season of training on intense), but once purchased could be upgraded to add plus +5 to change it to +1 sticky hands, +8 catching, +5% chance of making a catch for around $250,000.

Either way I'm happy with that for any of my level 32 players. Also people who buy equipment at level 1, would still have use for it at level 32, because they could upgrade it every 8 levels like regular equipment. It just wouldnt be as good as the equipment possible if they bought it at a higher level.

Normal Equipment would still be necessary, because it would take 1 full season of intense traning to get the BTs needed for 4 pieces of the minimum equipment cost. If you were lucky enough to find a piece of rare equipment for level 32 it would take 1 full season of intense training for just that one piece, meaning it would take 4 seasons of intense training to get 4 pieces of rare equipment (plus extra days training for at least 4 the trips to the store). And you would still want equipment to wear during that time.

The difference between this method and the one we have in place, is that even the suckier equipment would be able to be fully upgraded by a level 32 player and have some benefit. It just would not have as good of a benefit that equipment purchased by a more patient and luckier level 32 player would get.

It would take both patience and luck to get the best equipment, because not only do you have to be able to find it in the shop, you have to also train on intense enough to afford the better equipment
Last edited Sep 27, 2008 12:49:51
 
vt_dolfan
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With all the players playing this game...

Start getting sponsors for this high level eqt....and give it some good gfx.

Why not try and get a shoe company to sponsor the shoes...dont have to charge a ton...but...its some revenue...adds style to the upper tier eqt.

Either way...I see a ton of marketing revenue not being pursued, and I think you could really generate some with this game....

 
redtyphoon
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Why not give all lvl 24 and above players 8 bonus tokens so they can have a jump on the equipment upgrade? That way they can upgrade their equipment faster.
 
TJ Spikes
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foget about the upgrade thing... to messy

just make the new EQ use new slots instead of replacing what players already have.
 
Fanzy
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what i want to know is 2 things, are you trying to make it harder to get gear or just more confusing, 2 why not instead of using it for our normal gear why not make things like socks sleeves chestguards neck rolls stuff like that rather than make us replace gear we've already spent 250k on upgrading.

make that 3 things
whats the point of this gear crap when all i ever see is crap i don't need for the player i tried getting it on amd theres no point to the gear since my upgraded gear is better and theres no point replacing it with worse gear.

i.e. my DT was showing crap like +3punting
Last edited Sep 27, 2008 20:50:09
 
Knick
Sknickers
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Originally posted by Fanzy
what i want to know is 2 things, are you trying to make it harder to get gear or just more confusing, 2 why not instead of using it for our normal gear why not make things like socks sleeves chestguards neck rolls stuff like that rather than make us replace gear we've already spent 250k on upgrading.

make that 3 things
whats the point of this gear crap when all i ever see is crap i don't need for the player i tried getting it o.

i.e. my DT was showing crap like +3punting


cry more imo
 
Fanzy
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you must like to talk alot i was asking questions not for comments from a retard
 
Knick
Sknickers
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of your 3 questions 1 was an actual question. The other two where just you complaining that the gear isn't relevant (been addressed, its RANDOM just keep using ST and you'll find something), and is Bort making it hard or confusing.

Yeah...
 
Fanzy
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question 1 was why is he changing the gear using tokens and such
2 was why not make them in slots that aren't already taking up gear'
3 was why not make the gear position specific

learn to read before you post
 
Knick
Sknickers
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Originally posted by Fanzy
question 1 was why is he changing the gear using tokens and such
2 was why not make them in slots that aren't already taking up gear'
3 was why not make the gear position specific

learn to read before you post


Now we have a post.
 
Fanzy
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grats to me i guess?
 
saintedix
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Sigh, I've only gotten ONE comment on this idea, I think it's pretty solid. Can't see any drawbacks or complaints with it at all.

Originally posted by saintedix

Rehash the best equipment idea on GLB:

-Equipment begins with 2 "slots".
-Equipment gains an extra "slot" every 4 levels (4, 8, 12, 16, etc.)
-You upgrade by adding the following bonuses, which take a certain amount of "slots":
1 slot: +1%______
2 slots: +1 attribute
3 slots: +1 SA

-When you add something, it costs 4 bonus tokens for each slot you fill. So if you add a SA, it costs 12 BT. If you add an +1 attribute, it costs 8 BT. If you add +1%, it costs 4 BT.

Sample Items by Level:

Level 1
+2% break tackle
+1 speed

Level 8
+2% intercept, +2% catch ball
+1 Pocket Presence SA, +1% pass quality
+2 agility

Level 32
+3 First Step SA, +1 speed
+5 agility
+5% force fumble, +1 tackling, +1 Big Hit SA

Advantages:
-Equipment doesn't get too overpowered
-The old equipment is at the EXACT same "level" as new equipment, so people aren't forced to replace, craft, merge, morph, combine, etc.
-Still 8 bonus tokens to upgrade per 8 levels
-Upgrades possible at every 4 levels, so more fluid upgrading by level


With all the concern about "new vs. old", "overpowering equipment", and balancing for vets vs. rooks, why does nobody even consider this?
 
Fanzy
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Originally posted by saintedix
Sigh, I've only gotten ONE comment on this idea, I think it's pretty solid. Can't see any drawbacks or complaints with it at all.

Originally posted by saintedix


Rehash the best equipment idea on GLB:

-Equipment begins with 2 "slots".
-Equipment gains an extra "slot" every 4 levels (4, 8, 12, 16, etc.)
-You upgrade by adding the following bonuses, which take a certain amount of "slots":
1 slot: +1%______
2 slots: +1 attribute
3 slots: +1 SA

-When you add something, it costs 4 bonus tokens for each slot you fill. So if you add a SA, it costs 12 BT. If you add an +1 attribute, it costs 8 BT. If you add +1%, it costs 4 BT.

Sample Items by Level:

Level 1
+2% break tackle
+1 speed

Level 8
+2% intercept, +2% catch ball
+1 Pocket Presence SA, +1% pass quality
+2 agility

Level 32
+3 First Step SA, +1 speed
+5 agility
+5% force fumble, +1 tackling, +1 Big Hit SA

Advantages:
-Equipment doesn't get too overpowered
-The old equipment is at the EXACT same "level" as new equipment, so people aren't forced to replace, craft, merge, morph, combine, etc.
-Still 8 bonus tokens to upgrade per 8 levels
-Upgrades possible at every 4 levels, so more fluid upgrading by level


With all the concern about "new vs. old", "overpowering equipment", and balancing for vets vs. rooks, why does nobody even consider this?



Why would i buy it though the regular equipment is just as good and easier to get, and on top of that you get random gear put infront of you so you have to constantly train so you get the shopping tokens, which is counter-productive when the gear thats easy to get is there and you can train for more that way on intense.

i.e. my DT getting gear with carrying, punting,throwing and random crap like that
 
John Trainor
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yeah there definitely needs to be some kind of filter so you only get equipment your player can use.
 
Tylerj
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Originally posted by John Trainor
yeah there definitely needs to be some kind of filter so you only get equipment your player can use.


What about position specific stores, but also have a general equipment store which has the EXTRA EXTRA special equipment, but since it is random you may need to spend several shopping tokens to find special equipment. ie Risk and reward system.

Another idea, have a piece of equipment for every equipment type (head, hands, body and feet) in the store at a time.

 
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