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Forum > Suggestions > New Advanced Equipment and Balancing it for Vet Player
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SCACE
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Originally posted by BreakYoSelfFool
Originally posted by otto_g_2k8

Two suggestions:

Choose the COLOR of your gear so it matches the rest of your set (Yes I have OCD)



I agree, I had to pass on the best piece of equipment I have seen so far because it was pink. +3 speed, +5% chance of catching the ball. Or maybe it was just because I didn't want it for my OT.

I think owners of multiple players should be able to exchange equipment between them. Or there should be some type of equipment trade ability.



exploit city
 
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Originally posted by SCACE
my main point is that upgrading an item for 2 BT's is way too cheap of a starting point and makes normal equipment pretty useless, esp. at the early levels. And then you'd have people bitching about not being able to upgrade all their advanced equipment at the higher levels.

I could see a reduction in cost to 8...maybe 6 for the first upgrade, but I think there have been better solutions here.


I don't think that you read my original post correctly. What I said was instead of having to pay cash for the original purchase of advanced equipmnent it should cost Bonus Token's. Instead of the good stuff for level 1 costing $20,000 it would cost 2 BTs. Instead of the good equipment for level 32 costing $100,000 it would cost 10 BT's. The suckier stuff for level 32 which would be equivalent to the good stuff for level one would also cost 2 BTs (Just like the cash price, identical equipment would cost the same no matter what level the player is) Equipment bought for BT's would be considered level one and could be upgraded for the same cash cost as regular level 1 equipment. Selling an item that cost 10 BT's would give you 5 BTs back and Half of the cash you spent to upgrade it.

BTs would not be used to upgrade the items, cash would just like normal equipment. And high level players would be able to upgrade their equipment just like lower level players.

Normal Equipment would still be necessary, because it would take 1 full season of intense traning to get the BTs needed for 4 pieces of the minimum equipment cost. If you were lucky enough to find a piece of rare equipment for level 32 it would take 1 full season of intense training for just that one piece, meaning it would take 4 seasons of intense training to get 4 pieces of rare equipment (plus extra days training for at least 4 the trips to the store). And you would still want equipment to wear during that time.

The difference between this method and the one we have in place, is that even the suckier equipment would be able to be fully upgraded by a level 32 player and have some benefit. It just would not have as good of a benefit that equipment purchased by a more patient and luckier level 32 player would get.

It would take both patience and luck to get the best equipment, because not only do you have to be able to find it in the shop, you have to also train on intense enough to afford the better equipment
Last edited Sep 25, 2008 13:06:13
 
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Also the BT cost of equipment could always be adjusted to Borts taste, I personally think that a BT, would equate to around $10,000 cash price of the purchase item, he may think otherwise. Also if you wanted to deal with fractions to differentiate some of the items which are near the same level, you could use cash. For example an advanced piece of equipment that costed $22000 could cost 2 bonus tokens + $2000 and a piece that would have costed $29,000 could cost 2 bonus tokens plus $9000. I would probably also say items costing $30,000 should cost 2 bonus tokens +$10000 instead of 3 bonus tokens to make it neater, when sold
 
Insunna
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Why not add items that come up based on level? It would eliminate the need for code to automatically assign bonus tokens based off of play time and would still make the system unique.
 
otto_g_2k8
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Originally posted by Insunna
Why not add items that come up based on level? It would eliminate the need for code to automatically assign bonus tokens based off of play time and would still make the system unique.


They do already! You just have to keep trying til you get a good one! Why is this so unclear to everyone?
 
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I still like the idea of having an adv. equip. spot next to each normal equip. In order to make this work without makeing equip. to power full just put a limit on how much adv. equip. can be upgraded. like custom equip.

Each piece of adv. equip. can be upgraded one at lvl 24,32,40. So adv. equip. would start with 1-3 points and an SA. at lvl 24 you can upgrade it (which adds 3 points) at lvl 32 you upgrade it (2 SA points) and at lvl 40 ect. (3 attribute points) and then it caps (where ever Bort wants). Still a huge advantage because it is added to normal equip but it is not over powerful this way, and would be lvl appropriate.

Also I don't think there should be adv equip available until a player is lvl 24. JMO
Last edited Sep 26, 2008 06:11:52
 
twikoff
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Originally posted by otto_g_2k8


They do already! You just have to keep trying til you get a good one! Why is this so unclear to everyone?


because its not true
 
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Originally posted by twikoff
Originally posted by otto_g_2k8


They do already! You just have to keep trying til you get a good one! Why is this so unclear to everyone?


because its not true


Actually it is, if you find a level 1 player with +3catching, +5% chance of making a catch let me know. And if he actually has the $100,000 available to make the purchase, I will be even more amazed
 
twikoff
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well yea.. its scaled.. but not UP to the level that would make it worthwhile
thats seems to be the standard complaint
as far as having to hunt for something semi useful.. thats tedious and borderline pointless
 
cclanconan
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I highly advise reducing the cost of upgrading equipment as you get to higher levels. That way, for a level 1-8 it costs 10 bonus tokens and they can probably only keep up having one piece of adv. equipment. 9-16 it costs 9 tokens to upgrade. You can't carry many over so you can't exploit this too much. 16-24 it costs 8 bonus tokens. 24-32 it costs 7. 32-40 it costs 6. The higher level you reach, the more equipment you can simeoultaneously keep competitive to standard equipment, and maybe even some of us from season one can have a little fun with 1 or 2 pieces.

Changing this as soon as possible, before people start spending bonus tokens, is key to minimize stress and resistance to change fanatics.

 
otto_g_2k8
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Originally posted by twikoff
well yea.. its scaled.. but not UP to the level that would make it worthwhile
thats seems to be the standard complaint
as far as having to hunt for something semi useful.. thats tedious and borderline pointless


Keep thinking that ... I'm up to THREE good ones for my LOT and TWO good ones for my FS already! But ... go ahead ... keep thinking the advanced EQ is worthless so you won't have any when we play against each other someday!
 
snoridr16
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What about allowing players to "sell" their old equipment for bonus or shopping tokens? Allow the player like 2 Bonus Tokens or 3 Shopping Tokens for each SP on the old equipment being sold back. They could use these tokens to get new Adv Equipment or upgrade Adv Equip they already have...

Thoughts?
 
pantfish
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One way the special could work alongside the normal equipment allowing you to equip both is if the +Skills on your advanced temporarily "turned off" +Skills on your normal equipment.

For example :

You have normal equipment with +3 Throwing and +1 Confidence.
You have special equipment with +1 Stamina and +3% Pass Quality.

With normal equipped you get the normal +attributes.

With both equipped you'd end up with +2 Throwing, +1 Confidence +1 Stamina +3% Pass Quality, or +3 Throwing, +1 Stamina +3% Pass Quality.

When you take the special off, the normal returns to its usual stats.

That way special becomes immediately functional without making overpowering combinations with normal.


 
Whatsdafus
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i think the intense training shouold have 2 drop options on which 2 stats you would like to train instead of a pre made options that a player might not fit into training wise.
 
Mob-6
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Why not leave normal gear the way it is and put an advanced bonus slot on each piece of gear? Rather than shopping for an entirely new piece of equipment at the advanced store, you just shop for the advanced slot bonus which will be identical to the stats on the current advanced equipment whether that is just a +1 to an attribute or +3% to catch a ball or +2 of an SA.
 
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