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Forum > Suggestions > New Advanced Equipment and Balancing it for Vet Player
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Originally posted by Bort
Originally posted by tigerbait22

Waste of time to post.. nothing will be done


Sure we will...just need to mull it over. It's been what...3 days?


Agreed if you changed things every 30s how would anyone know what the inpact of each change is. Give it a week or so till all the ideas have been well and truely played out. Is there really such a rush to see changes?
 
RAPB
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Originally posted by SCACE
Originally posted by Bort

Originally posted by tigerbait22


Waste of time to post.. nothing will be done


Sure we will...just need to mull it over. It's been what...3 days?


As long as there is a change to make this work, be it...

1. Crafting the new items into old items for the cost of 8-10 bonus tokens + cash (max 1 advanced item crafted into each spot -- future upgrades of crafted items cost $$$ only, but cost is based on strength of item now).

2. Adding in an "advanced equipment slot" next to each regular equipment slot where you can place your advanced item -- can only be upgraded with bonus tokens + cash, max 4 items.

3. Adding in a 6th equipment slot specifically for advanced equipment where you can craft up to 4 advanced items together at the cost of BT's + cash. If you put together the same "colour" of item as a 4-piece set, there is a random bonus assigned that would be position appropriate and could be a small bonus to a big bonus.

4. Keeping it status quo where advanced items must replace normal items. Advanced items cost cash to purchase and each upgrade costs cash + BT's. But the piece gets a full upgrade (i.e. original piece is +1 attribute, +1 SA). Every upgrade gives you +1 of that attribute and +1 of that SA. Veterans should get 5 bonus tokens for each season played to put towards the items so they actually can be used instead of normal items. Cost of upgrading between 8-10 BT's + cash so that you need to think about how many pieces you want to be advanced vs. normal.

I'm sure I missed some of the other ideas, but as long as something is decided by the time people have 8 bonus tokens (which has been widely discussed as a more appropriate number -- would allow full intense trainers to upgrade 2 pieces per season) I think we'll be just fine.


Best post so far. Now it's time for Bort to tell us what part of the ideas mentioned above he likes... and what he doesn't like.

I personally have a problem with an item giving +9 speed, +25% chance to intercept the ball. Others seem to think, veteran players deserve such items and shouldn't have just an item giving a point less to an attribute, but a 5% chance or +2 in a SA (just like the same the younger players can get).
 
bachus
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As I had said previously. If you are Bort. You run a business. A business needs to generate money. Advanced equipment benefits players under level 10 right now. Everyone agrees if you are level 7 or less, for example a CB with +2% deflection to gloves is pretty darn good after upgrades at regular levels. What do higher level players do now? Smart ones create new players now to take advantage. Higher level players have a mandatory retirement age based on seasons. Bort is only growing the game and creating revenue....hopefully for better servers.
 
RAPB
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Originally posted by bachus
... Advanced equipment benefits players under level 10 somewhat different than older players. Everyone not able to calculate and think ahead agrees if you are level 7 or less, for example a CB with +2% deflection to gloves is pretty darn good after upgrades at regular levels. What do higher level players do now? Smart ones wait for the real good pieces worth buying. ...


Fixed it. You guys really need to think first before posting. This is getting old.

If you can't calculate and compare, don't say anything about the new equipment. If you can, do the math.

 
bachus
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Originally posted by RAPB
Originally posted by bachus

... Advanced equipment benefits players under level 10 somewhat different than older players. Everyone not able to calculate and think ahead agrees if you are level 7 or less, for example a CB with +2% deflection to gloves is pretty darn good after upgrades at regular levels. What do higher level players do now? Smart ones wait for the real good pieces worth buying. ...


Fixed it. You guys really need to think first before posting. This is getting old.

If you can't calculate and compare, don't say anything about the new equipment. If you can, do the math.



I am 50% beautiful, 25% sarcastic and 2% mathematician
 
RAPB
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Originally posted by bachus
...I am 50% beautiful, 25% sarcastic and 2% mathematician


Don't know if you're beautiful. For sarcasm, you seem to lack intelligence. But those 2% math I'm sure buying. And I don't want to know about the 23% missing...

But since you're asked (kind of)...


lv. 3
buys a item
+1 strength, 5% chance to make the tackle (that increases his 15 tackling, 10 strength, 20 agility, 20 vision, 20 speed - mixture by 5 %)

season 1: lv. 23 now, upgraded his piece 1x to +2 strength, 5% chance (-1 compared to regular lv. 16 gear)
season 2: lv. 27 now, upgrades his piece 2x to +4 strength, 5% chance (+/-O compared to regular lv. 24 gear)
season 3: lv. 33 now, upgrades his piece 1x to +5 strength, 5% chance

=> regular lv. 32 equipment gives: +5 strength (= SAME attribute bonus)
=> used ALL UPGRADES POSSIBLE on this piece; can't EVER give a higher attribute bonus than regular equipment - for upgrades are available at the same time
=> spend 40 tokens on this piece
=> took him 3 seasons


lv. 30
buys a item
+3 strength, 5% chance to make the tackle (that increases his 50 tackling, 40 strength, 50 agility, 35 vision, 60 speed - mixture by 5 %)
((...that's slightly more in absolute values, isn't it? Remember the unit about percentages and how they work on larger base values?))

season 1: lv. 36 now, upgraded his piece 1x to +4 strength, 5% chance (-1 compared to regular lv. 32 gear)
season 2: lv. 41 now, upgrades his piece 2x to +6 strength, 5% chance (+/-O compared to regular lv. 40 gear)
season 3: lv. 47 now, upgrades his piece 1x to +7 strength, 5% chance

=> regular lv. 40 equipment gives: +6 strength (= adv. got HIGHER attribute bonus)
=> can be upgraded ONCE MORE, can give +2 attribute eventually compared to regular equipment
=> spend 40 tokens on this piece too (same)
=> took him 3 seasons (same)



(sorry for appearing rude, but this talk about "adv. equipment doesn't make sense" is just wrong. It takes a while to find a good piece though)
Last edited Sep 22, 2008 18:45:33
 
GoVikings16
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Good post RAPB, however you are totally forgetting that if you Intense train you can use the bonus points for a +1 skill point bonus. You could accumulate 4 extra skill points every season.

SO, after 3 season, your equipment would be 1 lower, HOWEVER you would have an extra TWELVE skill points.
 
GoVikings16
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P.S. Is anything actually getting resolved?
 
GriffinGaDawg
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Not sure if this is the forum for it, but it seems a bit excessive to have lvl 32 equipment upgrades $200k each!?!? That basically puts it out of reach for not only most "players," but also owners to fund it. If lvl 24 is 50k each, wouldn't it make sense for lvl 32 to be 75k or, at max, 100k per piece?
 
Bort
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Things I don't really want to do:

Add another slot for the equipment. It just means you get even more points of bonus, which was not what the upgrade was about. It was more about letting you get SA's and such than additional +1's to your attributes.

What I am considering, and leaning towards:

Letting BT upgrades raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct).

Letting you merge your basic equipment into your advanced equipment somehow, at 50% or something, with a BT cost.

Doing a graduated scale on upgrades in BT's (6/8/10, etc)
 
otto_g_2k8
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Originally posted by Bort
Things I don't really want to do:

Add another slot for the equipment. It just means you get even more points of bonus, which was not what the upgrade was about. It was more about letting you get SA's and such than additional +1's to your attributes.

What I am considering, and leaning towards:

Letting BT upgrades raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct).

Letting you merge your basic equipment into your advanced equipment somehow, at 50% or something, with a BT cost.

Doing a graduated scale on upgrades in BT's (6/8/10, etc)


You are right on the money with this Bort. The way you made the ADV EQ scaled to level is perfect. (people just need to be patient about finding a good piece of ADV EQ, two of MY players have gotten really great ones) The one thing that would be nice, is to be able to change the colors. Having mis-matched equipment just kills my OCD ... LOL

One thing that might be pretty cool, is that once you have equipment that gives you an off tree SA, you could put regular skill points into that SA just like you do with the ones on your regular trees. The only difference would be that if you unequip the ADV EQ that gave you the Off-Tree SA, the SA would disappear until you Equip it again, at which it would be back, along with the increases due to skill points invested. (My FS just got ADV EQ that gives him the Diving Catch SA. Man, would it be nice to be able to beef that up!!!)

Just a thought!
Last edited Sep 23, 2008 00:00:40
 
saintedix
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Originally posted by Bort
Things I don't really want to do:

Add another slot for the equipment. It just means you get even more points of bonus, which was not what the upgrade was about. It was more about letting you get SA's and such than additional +1's to your attributes.

What I am considering, and leaning towards:

Letting BT upgrades raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct).

Letting you merge your basic equipment into your advanced equipment somehow, at 50% or something, with a BT cost.

Doing a graduated scale on upgrades in BT's (6/8/10, etc)


I think there's a lot more trouble in these ideas than you can anticipate.

Just curious, but why not allow people to upgrade their equipment as they see fit, and just add the % chances and SA's to the drop-down? I know the shop is an idea that you really like, but I think people would be a whole lot happier if they weren't losing skill points just to refresh the shop a bunch of times.

Just take a quick read through this thread Bort if you haven't:
http://goallineblitz.com/game/forum_thread.pl?thread_id=1072230&page=1#8329975

While not ALL of the ideas in there are usable, I think that there is some merit to some of the suggestions I grabbed from around GLB.
Last edited Sep 23, 2008 00:55:17
 
RAPB
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Originally posted by Bort
...

What I am considering, and leaning towards:

Letting BT upgrades raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct).

Letting you merge your basic equipment into your advanced equipment somehow, at 50% or something, with a BT cost.

Doing a graduated scale on upgrades in BT's (6/8/10, etc)


Sounds great!

- a +4 SA or +11% max doesn't sound too overpowering to me
- merging will make the equipment immediately better than what you have (so it pleases those vets looking for instant advantage)
- graduated scale allowes to upgrade faster as you got your piece

Very well balanced - while still beeing somewhat exciting.




Originally posted by GoVikings16
Good post RAPB, however you are totally forgetting that if you Intense train you can use the bonus points for a +1 skill point bonus. You could accumulate 4 extra skill points every season.

SO, after 3 season, your equipment would be 1 lower, HOWEVER you would have an extra TWELVE skill points.


I was just comparing the items use for younger and older players - to disprove the "equipment is only for younger ones" tale.

And you're right - exept that a +1 in your highest skill is worth at least 5 Skill Points itself and you'll have to spend like 20 Skill Points to raise your catching or tackling chance by 5 % if you already are high on all the attributes and skills required. And that's without the new upgrade thoughts of Bort!
 
x21times20
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Originally posted by otto_g_2k8

One thing that might be pretty cool, is that once you have equipment that gives you an off tree SA, you could put regular skill points into that SA just like you do with the ones on your regular trees. The only difference would be that if you unequip the ADV EQ that gave you the Off-Tree SA, the SA would disappear until you Equip it again, at which it would be back, along with the increases due to skill points invested. (My FS just got ADV EQ that gives him the Diving Catch SA. Man, would it be nice to be able to beef that up!!!)

Just a thought!


i think this is a great idea, right now i think a lot of people consider only 1 point in a special ability to be almost worthless when they might have another SA at like 7-8

allowing people to spend skill points in alternate position SA's would be a great way to promote diversity of character builds and allow people to really customize their player
Last edited Sep 23, 2008 03:39:17
 
eric4173
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Originally posted by GoVikings16
P.S. Is anything actually getting resolved?


IMO, all these issues should have been resolved BEFORE anything was implemented.
 
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