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Forum > Suggestions > New Advanced Equipment and Balancing it for Vet Player
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SCACE
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Originally posted by Bort
Things I don't really want to do:

Add another slot for the equipment. It just means you get even more points of bonus, which was not what the upgrade was about. It was more about letting you get SA's and such than additional +1's to your attributes.

What I am considering, and leaning towards:

1. Letting BT upgrades raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct).

2. Letting you merge your basic equipment into your advanced equipment somehow, at 50% or something, with a BT cost.

3. Doing a graduated scale on upgrades in BT's (6/8/10, etc)


1. If you want advanced equipment to replace normal equipment, this is probably the best way to do it. This type of upgrading actually makes the equipment worthwhile. I do believe giving veterans 5 bonus tokens per season played (or, lowering the 1st upgrade to 6, 2nd to 8, and then 3rd and forward are 10) works with this option.

2. My big questions with crafting/merging, because the crafting would most likely cost BT's as you point out:

----A. Once merged, at a 50% (approx.) cost of the normal equipment (i.e. +6 becomes +3+Advanced equipment bonuses), does the equipment upgrade like normal equipment or does it still require bonus tokens?

----B. If it is considered advanced equipment requiring bonus tokens, is the crafted equipment considered a level 1 piece of equipment, meaning it could be upgraded multiple times until you've caught up to your lvl break (24/32/40/etc.)? (+1 any attribute, +1 SA or 1%)

----C. If it is considered normal equipment, will it be considered at the current level of upgrading, meaning if you were already fully upgraded, you have to wait until the next 8-lvl break to upgrade again with $$$$ (+1 any attribute)

3. I think you can do this, or give vets 5 BT's per full season (max that can be carried over) they have played in the game and keep the cost at 10 BT's per upgrade, allowing most vets to do 1 upgrade right away and a 2nd pretty quickly, so that the advanced equipment catches up to the regular equipment and actually makes it a viable option.
 
otto_g_2k8
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Originally posted by eric4173
Originally posted by GoVikings16

P.S. Is anything actually getting resolved?


IMO, all these issues should have been resolved BEFORE anything was implemented.


Advanced equipment is great in my opinion. My OT and FS have already scored super nice equipment from the store. You just have to be patient and not expect to get the dream EQ the first couple visits to the store.
 
SCACE
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Originally posted by otto_g_2k8
Originally posted by eric4173

Originally posted by GoVikings16


P.S. Is anything actually getting resolved?


IMO, all these issues should have been resolved BEFORE anything was implemented.


Advanced equipment is great in my opinion. My OT and FS have already scored super nice equipment from the store. You just have to be patient and not expect to get the dream EQ the first couple visits to the store.


Are they low or high level? If they are low level, yes, I can see some benefit (like my lvl 13 kicker getting +1 big boot, +1 vision)...but it depends how they can be upgraded to determine if they truly are valuable in terms of opportunity cost of the bonus tokens.
 
otto_g_2k8
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The offensive takle is LVL 18 and the Safety is LVL 14, but that actually fdoesn't matter, because the equipment you get in the store is SCALED to your level and the best thing you get is always one less bonus to an attribute than regular equipment and a +1 to a Special Ability. It seems to me that everyone keeps missing this point. It may take you several tries, but you WILL eventually get an item that is scaled to your level.

EX:
If you are lvl 24 and your regular EQ is +4, the best equipment you are going to get is +3 Attribute and +1 SA.

If you are LV 8 and your regular EQ is +2, then the best you are going to get is +1 Attribute and +1 SA.

It just happens that there are a bunch of lesser pieces that pop up and you have to wait for the random chance factor to give you a good one. My LVL 9 LB and DT still haven't chanced across anything worthwhile. My LVL 18 OT has found TWO of the max bonus items already. It's RANDOM! (but still scaled, as far as the best possible thing you get)
 
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make it so you can use a bonus token to increase percentage bonuses to 5%, but nothing over that. and no SA increases.
 
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Originally posted by otto_g_2k8
Two suggestions:

Choose the COLOR of your gear so it matches the rest of your set (Yes I have OCD)



I agree, I had to pass on the best piece of equipment I have seen so far because it was pink. +3 speed, +5% chance of catching the ball. Or maybe it was just because I didn't want it for my OT.

I think owners of multiple players should be able to exchange equipment between them. Or there should be some type of equipment trade ability.

 
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Originally posted by Bort
Things I don't really want to do:

Add another slot for the equipment. It just means you get even more points of bonus, which was not what the upgrade was about. It was more about letting you get SA's and such than additional +1's to your attributes.

What I am considering, and leaning towards:

Letting BT upgrades raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct).

Letting you merge your basic equipment into your advanced equipment somehow, at 50% or something, with a BT cost.

Doing a graduated scale on upgrades in BT's (6/8/10, etc)


A graduated scale for upgrades would just make the advanced equipment more lopsided for the lower level players. Players at level 16 and lower can already use the custom equipment they buy immediately without really losing anything.

If you make the scale graduated, then a level 1 player can buy 4 pieces of custom equipment and have them all fully upgraded for level 8 before with only 24 tokens.

Players at level 32 would need over 40 BTs to upgrade 1 piece fully. Not to mention how much more $ the training and equipment would cost and how harder it is to find a useful piece of equipment at level 32. +1 sticky hands or +5% chance of making a catch is great for a level 1 WR but for a level 32 WR who has to give up +5 speed or + 5 catching it wont help as much.
 
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I think the easiest way to resolve this is that instead of costing cash to purchase advanced equipment and bonus tokens to add skill points it should be reversed.

My idea is that instead of the current cash prices for equipment, it should be something like this:
0 - 7 level max items 2 bonus tokens
8 - 15 level max items 4 bonus tokens
16 - 23 level max items 6 bonus tokens
24 - 31 level max items 8 bonus tokens
32 - 39 level max items 10 bonus tokens
40 - 47 level max items 12 bonus tokens

Skill points upgrades could be added at the normal cash rate that you would add to regular equipments

That way it would take a 1 season of advanced training to purchase level 32 max advanced equipment items and more than 1 season for levels higher. However, a level 32 player would be able to add +5 skill pts to any advanced equipment he purchased for the roughly $250,000 it currently costs to upgrade regular equipment to +5.

Also, Bonus Token upgrades could still raise the +% or +SA on the gear by 1/2%, possibly with a max of 3 times (so +4 max SA, +11% max pct). My idea is that each of these should be about 10 BT's also

Items would still be able to be sold for half the cost (bonus tokens and cash).

One side effect that this change would cause is that it would greatly decrease the need for regular gear, since even the minimum advanced gear would be better than regular gear. I dont think this is a negative though.

Also, if this change was made you could make it necessary to go shopping for all equipmnent and eliminate regular equipment all together if you wanted. New players would still get a some cash, but would also get 8 shopping tokens to get all of their equipment
Last edited Sep 24, 2008 23:10:07
 
SCACE
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Originally posted by BreakYoSelfFool
My idea is that instead of the current cash prices for equipment, it should be something like this:
0 - 7 level max items 2 bonus tokens
8 - 15 level max items 4 bonus tokens
16 - 23 level max items 6 bonus tokens
24 - 31 level max items 8 bonus tokens
32 - 39 level max items 10 bonus tokens
40 - 47 level max items 12 bonus tokens


Way too low on BT's early on and punitive as you get to the higher levels. Again, the point here is not to replace normal with only advanced equipment, but offer a choice (opportunity cost). Right now I think the cost is too high, but this makes it way, way, way too low.
 
Stoned Beaver
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I think there needs to be a way to equip adv gear without sacrificing one of your basic items. B/c right now it just seems like a waste to equip some +1 and add x% to something adv item in place of a +2 or 3 basic item.
 
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Originally posted by SCACE
Originally posted by BreakYoSelfFool

My idea is that instead of the current cash prices for equipment, it should be something like this:
0 - 7 level max items 2 bonus tokens
8 - 15 level max items 4 bonus tokens
16 - 23 level max items 6 bonus tokens
24 - 31 level max items 8 bonus tokens
32 - 39 level max items 10 bonus tokens
40 - 47 level max items 12 bonus tokens


Way too low on BT's early on and punitive as you get to the higher levels. Again, the point here is not to replace normal with only advanced equipment, but offer a choice (opportunity cost). Right now I think the cost is too high, but this makes it way, way, way too low.



This is not punitive when you get to the higher levels because, even at level 32 you could get a level 0-7 max item for 2 bonus tokens and add +5 skill pts with around a 250,0000 bucks. This would be paid for in half by selling one of your +5 items . I have a couple of level 32 guys that have been shopping about 10 times and never got higher than a +2 item.

from what I understand the items for level 1-7 adds +1 point max, 2 bonus tokens takes training on intense 2x's which would be 1/4 of a season, meaning it would take 1 full season to get 4 pieces with +1 (actually more than that because you have to get the 4 shopping tokens). This means that if I spend 1/4 of the season training on intense I would have enough bonus pts to get a piece of equipment that adds a max of +1 to a skill and maybe ?+3% These items are available to anyone level 1 or higher but are the best items available for level 7 players.

For example, a level 32 player could by a piece of equipment that adds +1 sticky hands +3% chance of making a catch for 2 bonus pts, then spend the $1 million to add plus +5 to change it to +1 sticky hands, +5 catching, +3% chance of making a catch

but if he was lucky enough to find a rare piece of equipment, he could get +1 sticky hands +3 catching +5$ chance of making a catch This piece would cost 10 BTs (a whole season of training on intense), but once purchased could be upgraded to add plus +5 to change it to +1 sticky hands, +8 catching, +5% chance of making a catch for around $250,000.

Either way I'm happy with that for any of my level 32 players. Also people who buy equipment at level 1, would still have use for it at level 32, because they could upgrade it every 8 levels like regular equipment. It just wouldnt be as good as the equipment possible if they bought it at a higher level.
 
Koncorde
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Sorry, read one of the first pages with the suggestion regarding having equipment degrade. I think if you're trying to improve it for the longterm Veteran gamer, the last thing you do is make it even more awkward to own and maintain your equipment.
 
SCACE
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my main point is that upgrading an item for 2 BT's is way too cheap of a starting point and makes normal equipment pretty useless, esp. at the early levels. And then you'd have people bitching about not being able to upgrade all their advanced equipment at the higher levels.

I could see a reduction in cost to 8...maybe 6 for the first upgrade, but I think there have been better solutions here.
 
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how about a fix to what position gets what type of bonuses.....

I mean my CB got a +3 blocking... that would be EXCELLENT if he was lineman or at least a FB, TE, or WR...
Last edited Sep 25, 2008 12:10:29
 
SCACE
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Originally posted by SteelersFanatic
how about a fix to what position gets what type of bonuses.....

I mean my CB got a +3 blocking... that would be EXCELLENT if he was lineman or at least a FB, TE, or WR...


that's also already on the table.
 
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