Originally posted by The Strategy Expert
Originally posted by Bort
Yeah they'd be pretty good, but not a huge ton better than 11 really, based on the way that most of them work. Yes it would take a while to get something to lv 15, not to mention all the SP's you have to spend to get to lv 10 naturally!
Well why is it that we can't have some information as to the relationship of spent SA points? I mean, we don't need to know the exact formula, but people are assuming that if you have to spend 3 pts at a low level but 6 points at a high level, that that high level has some use rather than an infintesimally small gain.
I think a lot of people would appreciate if you said 1 SA is "x" mystery boost, and 2 is 1.1x or 1.5x or at least some general clue that we aren't going from 1.0x to 1.5x to 2.0x and then 2.1x and 2.2x after that level or what not.
Like take Speed for example. We don't know the code for the game, but if I go from 30 to 31 speed, I know i'm growing it by 1/30 for a cost of 1 and if i'm at 50 i'm increasing at a 1/50 rate for cost of 1, or at 60 to 61 i'm increasing 1/60 for a cost of 2. So we can make theoretical judgements as to what that means, but we have no reference points of any kind with everything in the SA bar. For attributes we have 2 things, we have numbers and ratios we can conceptualize, but we have neither in the SA bar. Can't you throw us a bone as to some basic info on this?
I'd like to know this too. Should I go for 11 in head fake or would my points be better spent pumping juke or spin? No way to tell with how the system is now.
Originally posted by Bort
Yeah they'd be pretty good, but not a huge ton better than 11 really, based on the way that most of them work. Yes it would take a while to get something to lv 15, not to mention all the SP's you have to spend to get to lv 10 naturally!
Well why is it that we can't have some information as to the relationship of spent SA points? I mean, we don't need to know the exact formula, but people are assuming that if you have to spend 3 pts at a low level but 6 points at a high level, that that high level has some use rather than an infintesimally small gain.
I think a lot of people would appreciate if you said 1 SA is "x" mystery boost, and 2 is 1.1x or 1.5x or at least some general clue that we aren't going from 1.0x to 1.5x to 2.0x and then 2.1x and 2.2x after that level or what not.
Like take Speed for example. We don't know the code for the game, but if I go from 30 to 31 speed, I know i'm growing it by 1/30 for a cost of 1 and if i'm at 50 i'm increasing at a 1/50 rate for cost of 1, or at 60 to 61 i'm increasing 1/60 for a cost of 2. So we can make theoretical judgements as to what that means, but we have no reference points of any kind with everything in the SA bar. For attributes we have 2 things, we have numbers and ratios we can conceptualize, but we have neither in the SA bar. Can't you throw us a bone as to some basic info on this?
I'd like to know this too. Should I go for 11 in head fake or would my points be better spent pumping juke or spin? No way to tell with how the system is now.