User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > SAs - 10 + custom + equip, can we confirm it makes a difference to get above 10?
Page:
 
Mofo
offline
Link
 
Originally posted by The Strategy Expert
Originally posted by Bort



Yeah they'd be pretty good, but not a huge ton better than 11 really, based on the way that most of them work. Yes it would take a while to get something to lv 15, not to mention all the SP's you have to spend to get to lv 10 naturally!


Well why is it that we can't have some information as to the relationship of spent SA points? I mean, we don't need to know the exact formula, but people are assuming that if you have to spend 3 pts at a low level but 6 points at a high level, that that high level has some use rather than an infintesimally small gain.

I think a lot of people would appreciate if you said 1 SA is "x" mystery boost, and 2 is 1.1x or 1.5x or at least some general clue that we aren't going from 1.0x to 1.5x to 2.0x and then 2.1x and 2.2x after that level or what not.

Like take Speed for example. We don't know the code for the game, but if I go from 30 to 31 speed, I know i'm growing it by 1/30 for a cost of 1 and if i'm at 50 i'm increasing at a 1/50 rate for cost of 1, or at 60 to 61 i'm increasing 1/60 for a cost of 2. So we can make theoretical judgements as to what that means, but we have no reference points of any kind with everything in the SA bar. For attributes we have 2 things, we have numbers and ratios we can conceptualize, but we have neither in the SA bar. Can't you throw us a bone as to some basic info on this?


I'd like to know this too. Should I go for 11 in head fake or would my points be better spent pumping juke or spin? No way to tell with how the system is now.
 
mpowell
offline
Link
 
Originally posted by The Strategy Expert
Originally posted by Bort



Yeah they'd be pretty good, but not a huge ton better than 11 really, based on the way that most of them work. Yes it would take a while to get something to lv 15, not to mention all the SP's you have to spend to get to lv 10 naturally!


Well why is it that we can't have some information as to the relationship of spent SA points? I mean, we don't need to know the exact formula, but people are assuming that if you have to spend 3 pts at a low level but 6 points at a high level, that that high level has some use rather than an infintesimally small gain.

I think a lot of people would appreciate if you said 1 SA is "x" mystery boost, and 2 is 1.1x or 1.5x or at least some general clue that we aren't going from 1.0x to 1.5x to 2.0x and then 2.1x and 2.2x after that level or what not.

Like take Speed for example. We don't know the code for the game, but if I go from 30 to 31 speed, I know i'm growing it by 1/30 for a cost of 1 and if i'm at 50 i'm increasing at a 1/50 rate for cost of 1, or at 60 to 61 i'm increasing 1/60 for a cost of 2. So we can make theoretical judgements as to what that means, but we have no reference points of any kind with everything in the SA bar. For attributes we have 2 things, we have numbers and ratios we can conceptualize, but we have neither in the SA bar. Can't you throw us a bone as to some basic info on this?


Good luck getting an answer on this one. I'd sure love to know.
 
twinswinmh
offline
Link
 
I'd just max out special attributes if I were a punter.
 
DavidD458
offline
Link
 
Grave digggggggerr... When ya dig my grave, dig it shallow... So that I can feel the rainnnn

- Dave Matthews
 
Dmac
offline
Link
 
I'm maxed on all of my kicking SA and when i get my AE to where i want it i will have about 14 into automatic
 
Doug_Plank
offline
Link
 
Originally posted by Dmac
I'm maxed on all of my kicking SA and when i get my AE to where i want it i will have about 14 into automatic


95/98 XPs? that's pretty damn good
 
Dmac
offline
Link
 
Originally posted by Doug_Plank
Originally posted by Dmac

I'm maxed on all of my kicking SA and when i get my AE to where i want it i will have about 14 into automatic


95/98 XPs? that's pretty damn good


Eh it would be better if i had more stamina. I missed 2 in a game i had to attempt 26 of them
 
nfratami
offline
Link
 
Originally posted by Bort

Yeah they'd be pretty good, but not a huge ton better than 11 really, based on the way that most of them work. Yes it would take a while to get something to lv 15, not to mention all the SP's you have to spend to get to lv 10 naturally!


This kind of defies the whole logic of the SA cost system, you would expect SAs to have a higher rate of return the higher the number you are at. Putting the SP and equipment in to get a SA to 14 or 15 should really make a difference in comparison to having that SA at 10 or 11.
Last edited Nov 30, 2008 17:44:16
 
parker01
offline
Link
 
BUMP!!!!!
 
Warhawk
Moderator
offline
Link
 
<---12 in Big Boot.
 
kharton
offline
Link
 
My centre has 12 in Line General, 8 basic, 1 from CE and 3 from AE.
 
Underdawg08
offline
Link
 
Bort so you're saying you only have it coded to go to 15? You know If I have 10 in the skill naturally and 11 with custom and +4 from advanced it's 15. What If I have another piece with +4 bring it to 19? and so on and so forth. Are you saying 15 is as high as you can go. Or are you saying you only have it coded to read up to 15. And say 16, or 17 in an s.a. hasn't come up yet. Which I am sure it will one day when someone builds a player with the intent on making a center with 10 in line general and have all the A.E. have line general bringing it to potentially 20+

So after 15. it's just going to read it as 15? Or are you going to be able to code it for 16, and 17+ or has it not been thought of yet? or what.

maybe I just completely missed something.
Last edited Jan 29, 2009 05:53:55
 
panther17
offline
Link
 
I am curious about this as well. I already maxed out one piece of AE for one of my level 40 players. My first trip to the store, I got the option to buy a AE with the same +1 SA in a different location. Haven't bought it yet but don't know if it is worth it or not.
 
division26
offline
Link
 
Originally posted by UnderDogs
Bort so you're saying you only have it coded to go to 15? You know If I have 10 in the skill naturally and 11 with custom and +4 from advanced it's 15. What If I have another piece with +4 bring it to 19? and so on and so forth. Are you saying 15 is as high as you can go. Or are you saying you only have it coded to read up to 15. And say 16, or 17 in an s.a. hasn't come up yet. Which I am sure it will one day when someone builds a player with the intent on making a center with 10 in line general and have all the A.E. have line general bringing it to potentially 20+

So after 15. it's just going to read it as 15? Or are you going to be able to code it for 16, and 17+ or has it not been thought of yet? or what.

maybe I just completely missed something.


this is the key question that simply must be answered

a simple "yes > 15 is helpful" or "no > 15 provides no benefit" or "yes, but > provides diminishing returns" would be great...
 
-MITH- ~Cult~
offline
Link
 
Originally posted by Deathblade
We cannot confirm that having 11 in an SA does anything, how could we prove over 11 makes a difference?


loL so true.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.