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Forum > Goal Line Blitz > WTF happened to DEs? They're on crack!
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Firenze
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Originally posted by monsieur mangetout

Mario Williams is stopped by some guys, and runs over others. It's life... is he on crack too?


Wouldn't be surprised, tbh.
 
manx
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Originally posted by jrry32
Originally posted by eastcoastbrian

Just to keep this going -

OTs should need just as much speed to do their job at blocking as they need throwing and punting.

OTs (all lineman I believe) get 0 auto-points when they level up in speed. Speed SHOULD NOT COME into the blocking factor for any lineman.

If speed is going to be needed for a lineman, the mechanics of the auto-points given at leveling up need to be changed and given back to lineman to distribute.

As for those saying build a better tackle - a 70 speed OT sounds absolutely ridiculous. I do believe a vote was made to try and mimic "realism" and a 70 speed OT doesn't sound like a realistic lineman to me.


LOL a 70 speed OT? Are you joking? In Pro Leagues, you don't need more than 61 speed on an OT. And are you retarded? OTs IRL need good speed to do their job because they have to be able to keep speed rushers from running around them, that takes a lot of speed, acceleration and agility.


He has a very good point about the auto-leveling. If speed is a requirement for the position, why is there no auto-leveling? Personally, I think the DE/OT balance is good right now... but that's just cause my LOT has never given up a sack in a season/playoff game. If he lets up a few this season, it would make more sense statistically, but he and the other LOT on his team are beasts.

On the topic of speed again, because it has no auto-level gains, it is better long term to cap speed as your last attribute (cap building is not effected by it at all). So if you build an OT correctly (including building smart), you will cap speed last, right before you work on SA's
Edited by manx on Jun 19, 2009 10:34:47
 
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Originally posted by jrry32

Just wanted to make sure, that's good to hear. And do I really need to address that? Ignore the auto level ups and think logically and realistically, it's not too hard to figure out.


Shouldn't ignore the auto-levels. They're part of the game, and supposed to provide points to key attributes for the position. I'm not syaing that what is is, but should be. Speed = Punt for OTs since both don't autolevel.

Since when did logic ever fit in GLB for builds - oh, and I've never seen an OT have to "run" to block? Agility is what is used to slide step, very rare for an OT to ever run into position to block, even on screens IRL.
 
InRomoWeTrust
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Originally posted by jrry32
Originally posted by oaklandraider

the DE/OT balance is such a fine line.
maybe this season it has skewed slightly in the DE favour ... whatever ... they deserve their time ...
(I have a DE and an OT - so whatever !)


It's not skewed near the DE's favor.


The issue for Bort is that the 'line of balance' amongst pass rush/pass blocking is not one that is straight. It's essentially a single zig zag thanks to natural growth and typical build progression. You can have a nice balance comparing well built high level DE vs well built high level OT, but that could result with low level OT getting eaten alive by low level DE.

It's not something where we'll end up with balance across the board. The difference in typical DE/OT builds across all 60+ levels makes it impossible under uniform coding (imo).
Edited by Mat McBriar on Jun 19, 2009 10:36:24
 
23yrwej
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Originally posted by eastcoastbrian
Originally posted by jrry32


Just wanted to make sure, that's good to hear. And do I really need to address that? Ignore the auto level ups and think logically and realistically, it's not too hard to figure out.


Shouldn't ignore the auto-levels. They're part of the game, and supposed to provide points to key attributes for the position. I'm not syaing that what is is, but should be. Speed = Punt for OTs since both don't autolevel.

Since when did logic ever fit in GLB for builds - oh, and I've never seen an OT have to "run" to block? Agility is what is used to slide step, very rare for an OT to ever run into position to block, even on screens IRL.


Speed is in the acceleration formula(probably the biggest key to it), OTs IRL need a ton of acceleration in order to be able to successfully slide with speed DEs. And Auto Level ups have been argued to be broken for awhile.
Edited by jrry32 on Jun 19, 2009 10:36:51
 
manx
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Originally posted by jrry32
Originally posted by eastcoastbrian

Originally posted by jrry32



Just wanted to make sure, that's good to hear. And do I really need to address that? Ignore the auto level ups and think logically and realistically, it's not too hard to figure out.


Shouldn't ignore the auto-levels. They're part of the game, and supposed to provide points to key attributes for the position. I'm not syaing that what is is, but should be. Speed = Punt for OTs since both don't autolevel.

Since when did logic ever fit in GLB for builds - oh, and I've never seen an OT have to "run" to block? Agility is what is used to slide step, very rare for an OT to ever run into position to block, even on screens IRL.


Speed is in the acceleration formula(probably the biggest key to it), OTs IRL need a ton of acceleration in order to be able to successfully slide with OTs. And Auto Level ups have been argued to be broken for awhile.


So fix them, so it makes sense to put points into it =)
 
23yrwej
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Originally posted by manx
Originally posted by jrry32

Originally posted by eastcoastbrian


Just to keep this going -

OTs should need just as much speed to do their job at blocking as they need throwing and punting.

OTs (all lineman I believe) get 0 auto-points when they level up in speed. Speed SHOULD NOT COME into the blocking factor for any lineman.

If speed is going to be needed for a lineman, the mechanics of the auto-points given at leveling up need to be changed and given back to lineman to distribute.

As for those saying build a better tackle - a 70 speed OT sounds absolutely ridiculous. I do believe a vote was made to try and mimic "realism" and a 70 speed OT doesn't sound like a realistic lineman to me.


LOL a 70 speed OT? Are you joking? In Pro Leagues, you don't need more than 61 speed on an OT. And are you retarded? OTs IRL need good speed to do their job because they have to be able to keep speed rushers from running around them, that takes a lot of speed, acceleration and agility.


He has a very good point about the auto-leveling. If speed is a requirement for the position, why is there no auto-leveling? Personally, I think the DE/OT balance is good right now... but that's just cause my LOT has never given up a sack in a season/playoff game. If he lets up a few this season, it would make more sense statistically, but he and the other LOT on his team are beasts.

On the topic of speed again, because it has no auto-level gains, it is better long term to cap speed as your last attribute (cap building is not effected by it at all). So if you build an OT correctly (including building smart), you will cap speed last, right before you work on SA's


Yep and like I said, auto level ups are broken, it's been a hot issue for quite awhile. If people followed auto level ups, then they'd build tackling OTs.

 
23yrwej
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Originally posted by manx
Originally posted by jrry32

Originally posted by eastcoastbrian


Originally posted by jrry32




Just wanted to make sure, that's good to hear. And do I really need to address that? Ignore the auto level ups and think logically and realistically, it's not too hard to figure out.


Shouldn't ignore the auto-levels. They're part of the game, and supposed to provide points to key attributes for the position. I'm not syaing that what is is, but should be. Speed = Punt for OTs since both don't autolevel.

Since when did logic ever fit in GLB for builds - oh, and I've never seen an OT have to "run" to block? Agility is what is used to slide step, very rare for an OT to ever run into position to block, even on screens IRL.


Speed is in the acceleration formula(probably the biggest key to it), OTs IRL need a ton of acceleration in order to be able to successfully slide with OTs. And Auto Level ups have been argued to be broken for awhile.


So fix them, so it makes sense to put points into it =)


I'll get right on it!

 
23yrwej
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Originally posted by Mat McBriar
Originally posted by jrry32

Originally posted by oaklandraider


the DE/OT balance is such a fine line.
maybe this season it has skewed slightly in the DE favour ... whatever ... they deserve their time ...
(I have a DE and an OT - so whatever !)


It's not skewed near the DE's favor.


The issue for Bort is that the 'line of balance' amongst pass rush/pass blocking is not one that is straight. It's essentially a single zig zag thanks to natural growth and typical build progression. You can have a nice balance comparing well built high level DE vs well built high level OT, but that could result with low level OT getting eaten alive by low level DE.

It's not something where we'll end up with balance across the board. The difference in typical DE/OT builds across all 60+ levels makes it impossible under uniform coding (imo).


Like I said, we are getting closer to the line(whether it is straight or not) but some things still need tweaking.(like blocking angles)
 
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Originally posted by Firenze
Originally posted by edwardzachary

My DE is a speed DE, he got ridiculous numbers last year


Didn't have many competitive games tbf. And he's done nothing in 3 preseason games.


That is all true, I was hoping nobody would notice
 
Jed
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Originally posted by tdm13
Originally posted by Jed

Build your OT like a WR, the more powerful DEs will push you around on running plays. Build your OT like a Guard, get run around by speedy DEs on passing plays.

Choices are good things.


You could build your OT like an OT. That would probably help him out.


Well yes, but most people don't want to do that, since then they'll be "OK" at both pass and run-blocking and not an "expert" at either.

But you're right, there's 3 choices, then. Pass, Run, or Balanced. Even better.
 
the man of doom
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never knew u could build a balacned OT

CONSPIRATORY
 
23yrwej
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Originally posted by Jed
Originally posted by tdm13

Originally posted by Jed


Build your OT like a WR, the more powerful DEs will push you around on running plays. Build your OT like a Guard, get run around by speedy DEs on passing plays.

Choices are good things.


You could build your OT like an OT. That would probably help him out.


Well yes, but most people don't want to do that, since then they'll be "OK" at both pass and run-blocking and not an "expert" at either.

But you're right, there's 3 choices, then. Pass, Run, or Balanced. Even better.


I don't think great pass blocking OTs are built like WRs...I mean mine sure isn't, he's built like a real life athletic OT.

 
sushil33t
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Dark Elves aren't on crack...
 
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Originally posted by steellithium
If I put a professional body builder in against Julius Peppers, how well do you think he'd do?



Which Julius Peppers? The one that's a beast for the short time that he's healthy? Or the one that's hurt and ends his season on IR?

 
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