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Forum > Goal Line Blitz > WTF happened to DEs? They're on crack!
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Snakebite99
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Originally posted by fallingmercury
Originally posted by Billsman

MY OT hasn't allowed a sack in many seasons.


Lie much?

http://goallineblitz.com/game/replay.pl?game_id=475008&pbp_id=12946012

That took me about 15 seconds to find.


Except for that one time
 
Dpride59
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My ot's haven't given up a sack, Does anybody that runs a semi successful team, really think de's need to be nerfed? Seems its just fine, unless your vs some slug ot, who should be retired. But then again these slugs don't have a spot on a top team, so only the bad teams will suffer from bad ot's!
 
Deathblade
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Originally posted by fallingmercury
If you mess around with your OT though - or more likely if you simply don't know that OTs need 70+ agility and 48+ speed by level 40 - you can absolutely cripple your team in very severe and visible ways.

So as long as it's so extraordinarily critical to build OTs a certain way, we'll see wild outcomes.


Good point, and also the problem with pure "rock, paper, scissors" balancing. You need gray area, not a clearcut counter/counter-counter type of system. Most DE's are built a certain way, so all OT's will need to build the counter way to stop them, with very little leeway.
 
Snakebite99
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Originally posted by fallingmercury
The problem with the OT/DE interaction right now is that it's absolutely critical to build OTs a certain way. There's barely any room at all for experimentation or deviation from the cookie cutter build. Deviate much from that and you're almost certain to have a broken player who will hurt his team in extreme ways.

Every other position has a little bit of give. You can create a playable WR in all kinds of ways. CBs have two very different legit builds and maybe more. And if you build somewhat less-than-optimally at WR/CB you're still going to have an adequate and maybe even a solid player.

If you mess around with your OT though - or more likely if you simply don't know that OTs need 70+ agility and 48+ speed by level 40 - you can absolutely cripple your team in very severe and visible ways.

So as long as it's so extraordinarily critical to build OTs a certain way, we'll see wild outcomes.


I disagree
http://goallineblitz.com/game/player.pl?player_id=774475
http://goallineblitz.com/game/player.pl?player_id=784267
Similar level teammates, 2 totally different types of build. One wont give up many sacks, but wont help you much in the run game. The other might give up a few sacks here and there, but will be much better in the run game. Correct me if im wrong, but isnt that how it should be? Your player cant be great at everything. You just have to put them in the right situation to succeed.
 
Bukowski
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OTs are still WAY too easy to build.

If you can't build a successful Offensive Tackle, even this season, then you probably shouldn't be wasting your time/money on GLB.

The OP is full of shit. He's just mad that his shitty OT isn't going to look elite anymore, thanks to a few minor adjustments to the SIM.

Honestly, DEs still aren't as good as they should be, but they're much improved, finally.
 
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Originally posted by Snakebite99
Originally posted by fallingmercury

The problem with the OT/DE interaction right now is that it's absolutely critical to build OTs a certain way. There's barely any room at all for experimentation or deviation from the cookie cutter build. Deviate much from that and you're almost certain to have a broken player who will hurt his team in extreme ways.

Every other position has a little bit of give. You can create a playable WR in all kinds of ways. CBs have two very different legit builds and maybe more. And if you build somewhat less-than-optimally at WR/CB you're still going to have an adequate and maybe even a solid player.

If you mess around with your OT though - or more likely if you simply don't know that OTs need 70+ agility and 48+ speed by level 40 - you can absolutely cripple your team in very severe and visible ways.

So as long as it's so extraordinarily critical to build OTs a certain way, we'll see wild outcomes.


I disagree
http://goallineblitz.com/game/player.pl?player_id=774475
http://goallineblitz.com/game/player.pl?player_id=784267
Similar level teammates, 2 totally different types of build. One wont give up many sacks, but wont help you much in the run game. The other might give up a few sacks here and there, but will be much better in the run game. Correct me if im wrong, but isnt that how it should be? Your player cant be great at everything. You just have to put them in the right situation to succeed.


Open builds or it means nothing.

Regardless, I'm aware that you can make an OT that's more of a run blocker. And as long as he never matches up against a DE that's a focused, well-built pass rusher you can get away with it.
 
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Originally posted by Bukowski
OTs are still WAY too easy to build.

If you can't build a successful Offensive Tackle, even this season, then you probably shouldn't be wasting your time/money on GLB.

The OP is full of shit. He's just mad that his shitty OT isn't going to look elite anymore, thanks to a few minor adjustments to the SIM.

Honestly, DEs still aren't as good as they should be, but they're much improved, finally.


Of course they're easy to build. Just find info on how to build them and do it.

 
HULK
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Even though my QB got sacked 8 times in my scrim yesterday, I like the current DE/OT interaction. Way better than before.
 
Bukowski
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No, you can make a run blocking OT, and still have plenty enough Speed and Agility.

I'm telling you, OTs are ridiculously easy to build. They're the easiest position to build on the game, still.
 
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Originally posted by Deathblade
Originally posted by fallingmercury

If you mess around with your OT though - or more likely if you simply don't know that OTs need 70+ agility and 48+ speed by level 40 - you can absolutely cripple your team in very severe and visible ways.

So as long as it's so extraordinarily critical to build OTs a certain way, we'll see wild outcomes.


Good point, and also the problem with pure "rock, paper, scissors" balancing. You need gray area, not a clearcut counter/counter-counter type of system. Most DE's are built a certain way, so all OT's will need to build the counter way to stop them, with very little leeway.


Exactly.
 
tdm13
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Originally posted by Bukowski
No, you can make a run blocking OT, and still have plenty enough Speed and Agility.

I'm telling you, OTs are ridiculously easy to build. They're the easiest position to build on the game, still.


No, kickers and punters are.

O-Line is close 3rd.
 
steellithium
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Originally posted by fallingmercury
The problem with the OT/DE interaction right now is that it's absolutely critical to build OTs a certain way. There's barely any room at all for experimentation or deviation from the cookie cutter build. Deviate much from that and you're almost certain to have a broken player who will hurt his team in extreme ways.

Every other position has a little bit of give. You can create a playable WR in all kinds of ways. CBs have two very different legit builds and maybe more. And if you build somewhat less-than-optimally at WR/CB you're still going to have an adequate and maybe even a solid player.

If you mess around with your OT though - or more likely if you simply don't know that OTs need 70+ agility and 48+ speed by level 40 - you can absolutely cripple your team in very severe and visible ways.

So as long as it's so extraordinarily critical to build OTs a certain way, we'll see wild outcomes.


What experimentation is there for an Offensive Tackle? Your job is to push the guy out on runs and keep the rusher from getting to the QB on passes. You can build it one of three ways. Run focused, Pass focused or Balanced. Really a Left Tackle should be primarily passed focused. Because the Right Tackle has the Tight End to help on run blocking, they should still be a balanced between running and passing. Right now all the Tackles I've seen complained about on these threads are built like guards or centers. For some reason someone with a Left Tackle thinks he should be as strong as the Guard beside him. That commitment to strength cost them needed agility to stay with edge rushers.
 
Deathblade
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Originally posted by tdm13
Originally posted by Bukowski

No, you can make a run blocking OT, and still have plenty enough Speed and Agility.

I'm telling you, OTs are ridiculously easy to build. They're the easiest position to build on the game, still.


No, kickers and punters are.

O-Line is close 3rd.


Are we acting like any position is hard to build? Honestly?
 
Dpride59
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Originally posted by steellithium
Originally posted by fallingmercury

The problem with the OT/DE interaction right now is that it's absolutely critical to build OTs a certain way. There's barely any room at all for experimentation or deviation from the cookie cutter build. Deviate much from that and you're almost certain to have a broken player who will hurt his team in extreme ways.

Every other position has a little bit of give. You can create a playable WR in all kinds of ways. CBs have two very different legit builds and maybe more. And if you build somewhat less-than-optimally at WR/CB you're still going to have an adequate and maybe even a solid player.

If you mess around with your OT though - or more likely if you simply don't know that OTs need 70+ agility and 48+ speed by level 40 - you can absolutely cripple your team in very severe and visible ways.

So as long as it's so extraordinarily critical to build OTs a certain way, we'll see wild outcomes.


What experimentation is there for an Offensive Tackle? Your job is to push the guy out on runs and keep the rusher from getting to the QB on passes. You can build it one of three ways. Run focused, Pass focused or Balanced. Really a Left Tackle should be primarily passed focused. Because the Right Tackle has the Tight End to help on run blocking, they should still be a balanced between running and passing. Right now all the Tackles I've seen complained about on these threads are built like guards or centers. For some reason someone with a Left Tackle thinks he should be as strong as the Guard beside him. That commitment to strength cost them needed agility to stay with edge rushers.


Yes 100 blocking lt's with 70+ agility, don't ever get beat. For some reason people don't seem concerned about winning the rolls that is required for them to block hi agil, shed block de's tho. Actually can you blame them? Up until this season 60 blocking ot's could stop 100 agil 14 shed block de's 100% of the time. I guess it finally caught up with these jokers.
 
joemalaka
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Originally posted by AirMcMVP
Originally posted by Changelog

June 13, 2009
- Tunnel vision SA being active allows DE's to get a short speed boost when successfully stunning their blocker.
- QB's will not see blind side rushes coming as easily, so are less likely to throw the ball away early.
- First Step has been updated to not only improve acceleration as it normally does, but it actually increases max velocity briefly when it goes off. This allows those with very high agility to still see some benefit from the skill.
- Update to the maximum allowable angle for successful pass blocking, since there's been some blocks around the edge that look like holding.
- Knocked loose pass chance toned down a little in general.
- Coverage distance slider has been added for defense.


How much more info do you need? Also, why allocate SP so early? Doing it before playing at least 2 preseason games (or waiting for input of others after a couple preseason games) is just ridiculous.


OP posts after this, but ignores this. Typical.
 
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