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Forum > Goal Line Blitz > The Brink of Madness: How to Build Players
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Capaneus
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Originally posted by The Duff Man

Unless you are saying that they never run far enough to actually accelerate to that higher velocity, which would make your argument make sense.


That's exactly what he means.
Edited by Capaneus on Jun 19, 2009 11:01:51
 
Judan
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Originally posted by Capaneus
Originally posted by The Duff Man


Unless you are saying that they never run far enough to actually accelerate to that higher velocity, which would make your argument make sense.


That's exactly what he means.


But some players do. HBs will hit max velocity, or rather, I'd think they would.

 
Robbnva
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so what we need to do is find an 80 agility/speed player and look at replays, anyone know of any?
 
jamz
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Originally posted by Doc
Originally posted by Capaneus

Originally posted by The Duff Man



Unless you are saying that they never run far enough to actually accelerate to that higher velocity, which would make your argument make sense.


That's exactly what he means.


But some players do. HBs will hit max velocity, or rather, I'd think they would.



Also have to consider that often times after a catch, dots stop to make the catch, then have to accelerate from 0 again
 
pottsman
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Originally posted by Robbnva
so what we need to do is find an 80 agility/speed player and look at replays, anyone know of any?


Counting defensive players? Both have been 86/80 for the past two seasons.
http://goallineblitz.com/game/player.pl?player_id=842522
http://goallineblitz.com/game/player.pl?player_id=850767
 
Judan
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Originally posted by jamz
Originally posted by Doc

Originally posted by Capaneus


Originally posted by The Duff Man




Unless you are saying that they never run far enough to actually accelerate to that higher velocity, which would make your argument make sense.


That's exactly what he means.


But some players do. HBs will hit max velocity, or rather, I'd think they would.



Also have to consider that often times after a catch, dots stop to make the catch, then have to accelerate from 0 again


Sure. However, most HBs are going to be starting further back.

 
Robbnva
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Originally posted by pottsman
Originally posted by Robbnva

so what we need to do is find an 80 agility/speed player and look at replays, anyone know of any?


Counting defensive players? Both have been 86/80 for the past two seasons.
http://goallineblitz.com/game/player.pl?player_id=842522
http://goallineblitz.com/game/player.pl?player_id=850767


sort of wanted to see a receiver or TE run a route

I can look at one of my own CBs and see that too.
 
jamz
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Originally posted by Doc
Originally posted by jamz

Originally posted by Doc


Originally posted by Capaneus



Originally posted by The Duff Man





Unless you are saying that they never run far enough to actually accelerate to that higher velocity, which would make your argument make sense.


That's exactly what he means.


But some players do. HBs will hit max velocity, or rather, I'd think they would.



Also have to consider that often times after a catch, dots stop to make the catch, then have to accelerate from 0 again


Sure. However, most HBs are going to be starting further back.



Only thing I could see possibly clouding the HB situation is slow downs for broken tackles and maybe fakes, if they slow you down too.
 
NiborRis
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Originally posted by steellithium
Originally posted by Animalmother

70 speed wont outrun the avg NT let alone LB/SS.
60 jumping is a lot to invest in a stat that isnt even a minor.
Other than that seems like your on the right track


Look at the actual movement in the game. You would be surprised to see the time it takes to get to max velocity. Outrun isn't the right way to think about this. The factor of acceleration ramps up based on your speed. A 100 speed player won't overtake a 75 speed player in the first 10 yards. It happens in increments. Agility and vision are underrated when it comes to separation.


So does Speed factor into acceleration at all, or is it purely Agility, with Speed just being the top speed you can hit?
 
Judan
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Originally posted by NiborRis
Originally posted by steellithium

Originally posted by Animalmother


70 speed wont outrun the avg NT let alone LB/SS.
60 jumping is a lot to invest in a stat that isnt even a minor.
Other than that seems like your on the right track


Look at the actual movement in the game. You would be surprised to see the time it takes to get to max velocity. Outrun isn't the right way to think about this. The factor of acceleration ramps up based on your speed. A 100 speed player won't overtake a 75 speed player in the first 10 yards. It happens in increments. Agility and vision are underrated when it comes to separation.


So does Speed factor into acceleration at all, or is it purely Agility, with Speed just being the top speed you can hit?


Bort said a long time ago that speed was max speed, and agility was acceleration. He later went on to tweak agility so it affected acceleration more. If you had a 50 spd / 100 agi guy, you'd accelerate to your max potential quickly, as opposed to 100 sp / 50 agi where it would take a little longer.

Both are extreme examples, but I think you get the point.


Edited by Doc on Jun 19, 2009 11:24:36
 
Robbnva
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Originally posted by Doc
Originally posted by NiborRis

Originally posted by steellithium


Originally posted by Animalmother



70 speed wont outrun the avg NT let alone LB/SS.
60 jumping is a lot to invest in a stat that isnt even a minor.
Other than that seems like your on the right track


Look at the actual movement in the game. You would be surprised to see the time it takes to get to max velocity. Outrun isn't the right way to think about this. The factor of acceleration ramps up based on your speed. A 100 speed player won't overtake a 75 speed player in the first 10 yards. It happens in increments. Agility and vision are underrated when it comes to separation.


So does Speed factor into acceleration at all, or is it purely Agility, with Speed just being the top speed you can hit?


Bort said a long time ago that speed was max speed, and agility was acceleration. He later went on to tweak agility so it affected acceleration more.



yeah that is exactly what he said
 
mandyross
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Good OP.

I would be interested if you ran the perl script on players who were using Big Heart last season and had attributes in the 140s. (Hulk's HB (?), for example), to see what insanely high attributes (especially Speed) bring to the table.
 
the man of doom
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Originally posted by mandyross
Good OP.

I would be interested if you ran the perl script on players who were using Big Heart last season and had attributes in the 140s. (Hulk's HB (?), for example), to see what insanely high attributes (especially Speed) bring to the table.


+1
 
NRS
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NRS shrugs shoulders.
NRS makes the "I know all this stuff already" face.
 
NiborRis
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Originally posted by Doc
Bort said a long time ago that speed was max speed, and agility was acceleration. He later went on to tweak agility so it affected acceleration more. If you had a 50 spd / 100 agi guy, you'd accelerate to your max potential quickly, as opposed to 100 sp / 50 agi where it would take a little longer.

Both are extreme examples, but I think you get the point.


So if speed didn't affect acceleration before, only agility, how could he have tweaked it so that agility affected it "more"? Even having said what he said, it's still quite possible that your max speed affects your acceleration in some way.

For example, 50sp/50 Agi vs 100sp/50 agi: Do they both reach the "50 speed" mark in the same amount of time, and then the 100 sp dot keeps getting faster after that, or does the 100 sp dot get to 50 speed faster?

If it *is* pure agility, then can we start making acceleration charts? ie 20 agi = 3 ft per tick^2 or whatever (although maybe acceleration isn't liner, either - humans don't actually accelerate linearly, but who knows how dots move)
 
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