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Forum > Goal Line Blitz > Catching the ball clean, in stride...
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RMiller517
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I'd love to see what a 100 strength/ 100 vision / 100 throwing qb looked like throwing to a perfect receiver. how well he lead the receiver, how fast the receiver slowed, etc.
 
Octowned
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How about strength, any theories about strength helping with jackhammer / being hit drops etc., or is that more carrying?
 
Mob-6
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Originally posted by Bort
More catching, more vision, with higher amounts needed the faster you are.

Failing rolls against your catching score will make you slow down when you catch the ball, while succeeding will keep you going.

This is assuming the QB leads you well, of course.


I'm confused. If a WR fails a catching roll, doesn't that mean he drops the ball? How does he fail the roll, slows down and still catches the ball? Could you go through the process of the catch in those instances in terms of what the D and WR are rolling and when they are rolling? I was still under the impression it went D, WR, D.
 
steellithium
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Originally posted by Mob-6
I'm confused. If a WR fails a catching roll, doesn't that mean he drops the ball? How does he fail the roll, slows down and still catches the ball? Could you go through the process of the catch in those instances in terms of what the D and WR are rolling and when they are rolling? I was still under the impression it went D, WR, D.


No, if he fails the roll by a certain amount, he will slow down. If he fails by a lot, he drops it.
 
pottsman
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Originally posted by Mob-6
I'm confused. If a WR fails a catching roll, doesn't that mean he drops the ball? How does he fail the roll, slows down and still catches the ball? Could you go through the process of the catch in those instances in terms of what the D and WR are rolling and when they are rolling? I was still under the impression it went D, WR, D.


Pretty sure it's a quality roll. Let's just assume the roll comes out as a number between 1-20. You roll a 12...it's a catch, but not a "clean" one, slows you a bit. You roll a 19, it's good, you're running as you get it.
 
Mob-6
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Also, it seems that you are penalizing the living goodness out of speed. Are there other attributes that require a higher than average dose of supporting attributes so they can work? Speed WRs need more catching than others, more vision, and more agility to hit that top speed. What do possession WRs need more of to compliment their high catching in the same manner? Does jumping require more strength so that the WR can jump higher?
 
Mob-6
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Originally posted by steellithium
No, if he fails the roll by a certain amount, he will slow down. If he fails by a lot, he drops it.


I thought it was either a win or lose roll. When did I miss that the difference between rolls leads to other outcomes?

Also, thanks for the info on vision/catching Bort. It is always nice when you throw us a bone.
Edited by Mob-6 on Aug 4, 2009 21:25:21
Edited by Mob-6 on Aug 4, 2009 21:24:46
 
steellithium
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Originally posted by Mob-6
Also, it seems that you are penalizing the living goodness out of speed. Are there other attributes that require a higher than average dose of supporting attributes so they can work? Speed WRs need more catching than others, more vision, and more agility to hit that top speed. What do possession WRs need more of to compliment their high catching in the same manner? Does jumping require more strength so that the WR can jump higher?


Look at real football. Track stars make awful receivers. You get down the field by moves, not running as fast as you can. There has been a ton of data suggesting speed wasn't the only priority in performance.
 
foofighter24
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Originally posted by pottsman
Originally posted by Mob-6

I'm confused. If a WR fails a catching roll, doesn't that mean he drops the ball? How does he fail the roll, slows down and still catches the ball? Could you go through the process of the catch in those instances in terms of what the D and WR are rolling and when they are rolling? I was still under the impression it went D, WR, D.


Pretty sure it's a quality roll. Let's just assume the roll comes out as a number between 1-20. You roll a 12...it's a catch, but not a "clean" one, slows you a bit. You roll a 19, it's good, you're running as you get it.


A clean snag on the run is like rolling a "Crit"?
 
Mr. Moses
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Separation from the coverage plus QB accuracy....
 
Bloodfart
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steel, your comments remind me of a man who knows if he throws enough mud against a wall, at least some is gonna stick.
 
Mob-6
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Originally posted by steellithium
Look at real football. Track stars make awful receivers. You get down the field by moves, not running as fast as you can. There has been a ton of data suggesting speed wasn't the only priority in performance.


I never said it wasn't. I'm merely wondering if speed is the only attribute that is penalized in so many ways? If you have 100 strength do you need more catching than a lower strength guy to compensate for your increased muscle mass? Do you need a higher level of agility to remain agile with those big muscles? I have a hard time believing any other attributes if taken to an extreme need a higher than average level of 3 supporting attributes to make it work, but there is speed with these burdens.
 
foofighter24
jumpin da snark
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Originally posted by Mob-6


I never said it wasn't. I'm merely wondering if speed is the only attribute that is penalized in so many ways? If you have 100 strength do you need more catching than a lower strength guy to compensate for your increased muscle mass? Do you need a higher level of agility to remain agile with those big muscles? I have a hard time believing any other attributes if taken to an extreme need a higher than average level of 3 supporting attributes to make it work, but there is speed with these burdens.


It does seem odd. I wonder if some of these speed based penalties were ninja nerfs between seasons to combat the speed craze.


 
steellithium
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Originally posted by Mob-6
I never said it wasn't. I'm merely wondering if speed is the only attribute that is penalized in so many ways? If you have 100 strength do you need more catching than a lower strength guy to compensate for your increased muscle mass? Do you need a higher level of agility to remain agile with those big muscles? I have a hard time believing any other attributes if taken to an extreme need a higher than average level of 3 supporting attributes to make it work, but there is speed with these burdens.


It isn't the attribute speed that is penalized. It is running very fast without consideration of where the ball is going to be thrown. In other words the faster you run, you need more vision and catching to meet the ball at the right point.

And there are other attributes that suffer these same penalties. An O lineman may have a ton of strength, but if he can't get into position, it isn't very useful. This isn't a penalty to speed, it is a requirement of good route running and catching to use speed properly.
Edited by steellithium on Aug 4, 2009 21:44:00
 
Mr. Moses
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Originally posted by Bloodfart
steel, your comments remind me of a man who knows if he throws enough mud against a wall, at least some is gonna stick.


Your avatar kinda freaks me out. Who's on the other end of that railing? Is it a kitten? An aardvark? A lioness with mouths to feed?
 
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