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Forum > Game Changes Discussion > Archived Changes > Changes to +% AEQ Discussion
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britdevine316
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Originally posted by ImTheScientist
Wouldn't that just be a nerf to +% AEQ anyways?


It's an indirect nerf, but it's a buff to SA's that indirectly nerfs AEQ.

The game shouldn't "nerf" anything directly anymore, it should just "buff" things directly, and let those buffs indirectly "nerf" the things that are OP in this game.
 
Deathblade
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Originally posted by AngryDragon
They would still have the same chance of breaking a tackle as they do now. Nothing will have changed other than a players ability to brreak multiple tackles in one play. Kind of like the solution to juke and fakes a few seasons ago.


This change isn't a change to try and nerf powerbacks

To insist it is is just being ignorant.
 
ijg
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Originally posted by crazy454

I won't read all of the thread but this post is 100% correct. Remove them from the game as they cause a lot of imbalance


so you'll voluntary take your % AE off all you MoD players starting today to support the cause, right?
 
bhall43
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Originally posted by Deathblade
Current tally of people ragequitting over this change: 24

Number of people of that group that are effected by this change: 3


Damn...there wont be a GLB anymore if this keeps up.

by the way...thanks for the PM regarding this change last week. I went out and bought % pieces for all my players.
 
AngryDragon
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Originally posted by Deathblade
This change isn't a change to try and nerf powerbacks

To insist it is is just being ignorant.


I did not say it was. It was one example of what seems to be the hot topic. The same or similar logic could be applied to all other functions that stacking AE provides. Such as breaking blocks and so on.

The biggest flaw I see in my idea is addressing the forced fumbles percent stacking. Still there can always be more than one viable solution to any given problem.

I will also admit I am a little ignorant (lacking Knowledge) when it comes to this topic as I do not have all the facts and have not read every post.
 
Deathblade
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Originally posted by britdevine316
It's an indirect nerf, but it's a buff to SA's that indirectly nerfs AEQ.

The game shouldn't "nerf" anything directly anymore, it should just "buff" things directly, and let those buffs indirectly "nerf" the things that are OP in this game.


wat

the entire game should be changed around an overpowered thing rather than the overpowered thing be changed?
 
ijg
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Originally posted by PP

Also, at the same time this is happening, Catch will also be evaluating SAs, to be sure that each provides a true and beneficial purpose. The idea is in no way to force anyone to do anything (hell, you can still have 3 % AEQs, if you want). The goal is to make it so there is more than 1 way to build a top end dot, and that just wouldn't exist if this wasn't changed.


inb4weneedaSAreset

I agree 100% with your post PP and also with the idea behind balancing SAs but imo, there will be a lot more rage quitting over even small nerf/buff to SAs than to these AE changes.

At least you can replace an AE after a nerf. You can't un-do SA points. It doesn't mean SAs shouldn't be fixed though. However, it may be worth considering some limited way to adjust your build to the SA changes if they are going to be widespread (and I mean limited, like move at most 10 SP worth of SA points into other SAs in the same tree) to reduce the cry factor.
Edited by ijg on Feb 14, 2010 15:01:53
 
Saris
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Just a couple minor points:

Don’t forget about the unique nature of %breakblock gear and how it combines with other %aeq. We don’t need people discovering that they can turn an SA/% item in their inventory into an SA/SA. Or a maketackle%/breakblock% into a maketackle%/maketackle% etc.

While it might be tempting to limit transfers from %aeq modifiers to SA’s only to prevent abuse, keep in mind that there are multiple % mods that are useful per position. A WR might have 3 pieces of break tackle equipment, but switching one piece to a %catch item would still help the build quite a bit.
Edited by Saris on Feb 14, 2010 15:19:32
 
PP
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Originally posted by ijg
inb4weneedaSAreset

I agree 100% with your post PP and also with the idea behind balancing SAs but imo, there will be a lot more rage quitting over even small nerf/buff to SAs than to these AE changes.

At least you can replace an AE after a nerf. You can't un-do SA points. It doesn't mean SAs shouldn't be fixed though. However, it may be worth considering some limited way to adjust your build to the SA changes if they are going to be widespread (and I mean limited, like move at most 10 SP worth of SA points into other SAs in the same tree) to reduce the cry factor.


I'd be shocked if any SAs were nerfed at all. This is 100% speculation on my part, but the only thing I'd see happening with SAs is some of them getting bumped up in effectiveness. I think everyone that has seriously played this game for more than a couple ssns realize that some SAs just aren't worth shit and I SERIOUSLY doubt many would argue that any of them are overpowered. I believe the thought is simply to make each SA a truly legit option, not to nerf any of them.

 
ijg
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Originally posted by Saris
Just a couple minor points:

Don’t forget about the unique nature of %breakblock gear and how it combines with other %aeq. We don’t need people discovering that they can turn an SA/% item in their inventory into an SA/SA. Or a maketackle%/breakblock% into a maketackle%/maketackle% etc.

While it might be tempting to limit transfers from %aeq modifiers to SA’s only to prevent abuse, keep in mind that there are multiple % mods that are useful per position. A WR might have 3 pieces of break tackle equipment, but switching one piece to a %catch item would still help the build quite a bit.


I got this answered back in the early pages...you can't do that. If you have an SA/% or double %, you have to change one into an attribute if you trade it.
 
ijg
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Originally posted by PP


I'd be shocked if any SAs were nerfed at all. This is 100% speculation on my part, but the only thing I'd see happening with SAs is some of them getting bumped up in effectiveness. I think everyone that has seriously played this game for more than a couple ssns realize that some SAs just aren't worth shit and I SERIOUSLY doubt many would argue that any of them are overpowered. I believe the thought is simply to make each SA a truly legit option, not to nerf any of them.



Thanks for clarifying. I would argue some are overpowered, but certainly not to the extent % AE is obviously.

Looking forward to seeing a possession WR tree or LB intimidation build that works, though not sure I'll be the first one to gamble on it, lol.

I can't remember who made the ripped off band aid analogy but I think it's great we're doing all of this at once, even if it hurts some of my players. Better to tear down everything at once than fix one problem each season for the next five seasons and keep swerving people on their build plans. That would lead to a lot more frustration I believe.
 
PP
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Originally posted by ijg
Thanks for clarifying. I would argue some are overpowered, but certainly not to the extent % AE is obviously.

Looking forward to seeing a possession WR tree or LB intimidation build that works, though not sure I'll be the first one to gamble on it, lol.

I can't remember who made the ripped off band aid analogy but I think it's great we're doing all of this at once, even if it hurts some of my players. Better to tear down everything at once than fix one problem each season for the next five seasons and keep swerving people on their build plans. That would lead to a lot more frustration I believe.



Yeah, I can't promise it will happen either. All I know is that it was being discussed, I suggested that Catch would have to be the one to do it and he agreed. I hope it happens and think the odds are p good, but I also know Catch has been cashing his tail around in circles.
 
jdros13
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Originally posted by ijg
I got this answered back in the early pages...you can't do that. If you have an SA/% or double %, you have to change one into an attribute if you trade it.


I think that will be correct....+1, +2 or +3 depending on base % modifier.
 
britdevine316
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Catch should get paid at least $40k a year.

I think he does more than Bort does
 
PP
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Originally posted by britdevine316
Catch should get paid at least $40k a year.

I think he does more than Bort does


Catch has done a great job, IMO, and I still think hiring him was one of the best moves Bort has made. That said, since Bort addressed some RL stuff that needed addressing last ssn, he has picked his game and activity up to a lvl I haven't seen since when the game first came out. He's using Catch and the testers more as his GLB face than he used to ssns ago when he was more active on the GLB live forums, but has been VERY busy behind the scenes. Who do you think is programming all this stuff?
Edited by PP on Feb 14, 2010 16:14:05
 
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